# Create hair and fur ## Create a Hair shader material New Materials in HDRP use the [Lit shader](lit-material.md) by default. To create a Hair Material from scratch, create a Material and then make it use the Hair shader. To do this: 1. In the Unity Editor, navigate to your Project's Asset window. 2. Right-click the Asset Window and select **Create** > **Material**. This adds a new Material to your Unity Project’s Asset folder. 3. Click the **Shader** drop-down at the top of the Material Inspector, and select **HDRP > Hair**. Refer to [Hair Material Inspector reference](hair-material-inspector-reference.md) for more information. ## Create a Hair Shader Graph To create a Hair material in Shader Graph, you can either: * Modify an existing Shader Graph. 1. Open the Shader Graph in the Shader Editor. 2. In **Graph Settings**, select the **HDRP** Target. If there isn't one, go to **Active Targets,** click the **Plus** button, and select **HDRP**. 3. In the **Material** drop-down, select **Hair**. * Create a new Shader Graph. 1. Go to **Assets > Create >Shader Graph > HDRP** and click **Hair Shader Graph**. Refer to [Hair Master Stack reference](hair-master-stack-reference.md) for more information. ## Import the Hair Sample HDRP comes with a Hair Material sample to further help you get started. To find this Sample: 1. Go to **Windows** > **Package Manager**, and select **High Definition RP** from the package list. 2. In the main window that shows the package's details, find the **Samples** section. 3. To import a Sample into your Project, click the **Import into Project** button. This creates a **Samples** folder in your Project and imports the Sample you selected into it. This is also where Unity imports any future Samples into. 4. In the Asset window, go to **Samples** > **High Definition RP** > **11.0** and open the Hair scene. Here you will see the hair sample material set up in-context with a scene, and available for you to use.