# Make a GameObject compatible with the GPU Resident Drawer To make a GameObject compatible with the [GPU Resident Drawer](gpu-resident-drawer.md), check it has the following properties: - Has a [Mesh Renderer component](https://docs.unity3d.com/Manual/class-MeshRenderer.html). - In the Mesh Renderer component, **Light Probes** isn't set to **Use Proxy Volume**. - Uses only static global illumination, not real time global illumination. - Uses a shader that supports DOTS instancing. Refer to [Supporting DOTS Instancing](https://docs.unity3d.com/Manual/dots-instancing-shaders.html) for more information. - Doesn't move position after one camera finishes rendering and before another camera starts rendering. - Doesn't use the `MaterialPropertyBlock` API. - Doesn't have a script that uses a per-instance callback, for example `OnRenderObject`. ## Exclude a GameObject from the GPU Resident Drawer To exclude a GameObject from the GPU Resident Drawer, add a **Disallow GPU Driven Rendering** component to the GameObject. 1. Select the GameObject. 2. In the **Inspector** window, select **Add Component**. 3. Select **Disallow GPU Driven Rendering**. Select **Apply to Children Recursively** to exclude both the GameObject and its children. ## Additional resources - [Mesh Renderer component](https://docs.unity3d.com/Manual/class-MeshRenderer.html)