# Rendering and post-processing Control how the High Definition Render Pipeline (HDRP) renders a scene and apply post-processing effects. |Page|Description| |-|-| |[Understand execution order](rendering-execution-order.md)|Learn the order in which HDRP executes render passes.| |[Understand post-processing](Post-Processing-Main.md)|Learn how HDRP performs post-processing.| |[Anti-aliasing](Anti-Aliasing.md)|Use an antialiasing method to reduce the appearance of jagged edges.| |[Dynamic resolution](Dynamic-Resolution.md)|Change the screen resolution automatically to maintain a stable frame rate.| |[Forward and deferred rendering for lighting](Forward-And-Deferred-Rendering.md)|Understand the two types of rendering the High Definition Render Pipeline uses.| |[Alpha channel configuration](Alpha-Output.md)|Render the screen output with an alpha channel.| |[Deep learning super sampling (DLSS)](deep-learning-super-sampling-in-hdrp.md)|Use DLSS to improve graphics performance and quality.| |[Color grading](color-grading.md)|Apply post-processing effects that control the color of the rendered output.| |[Camera and lens effects](camera-and-lens-effects.md)|Apply post-processing effects that simulate the output of a real-world camera.| |[Motion effects](motion-effects.md)|Apply effects to simulate the appearance of objects moving at speed.| |[Runtime effects](runtime-effects.md)|Use HDRP's API to control properties in a script at runtime.| |[Custom rendering effects](Custom-rendering.md)|Create an effect in a script and control when and how HDRP renders it.| |[Customize the the High Definition Render Pipeline (HDRP)](render-graph.md)|Uses the [render graph system](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest/index.html?subfolder=/manual/render-graph-system.html) to add render pipeline features to HDRP.| |[Troubleshoot rendering and post-processing issues]()|Fix common issues with custom effects.|