using System;
namespace UnityEditor.Rendering.HighDefinition
{
///
/// Tells a CustomPassDrawer which CustomPass class is intended for the GUI inside the CustomPassDrawer class
///
[AttributeUsage(AttributeTargets.Class)]
public class CustomPassDrawerAttribute : Attribute
{
internal Type targetPassType;
///
/// Indicates that the class is a Custom Pass drawer and that it replaces the default Custom Pass GUI.
///
/// The Custom Pass type.
public CustomPassDrawerAttribute(Type targetPassType) => this.targetPassType = targetPassType;
}
}