using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { class ModelPostprocessor : AssetPostprocessor { void OnPostprocessModel(GameObject go) { CoreEditorUtils.AddAdditionalData(go, HDAdditionalCameraData.InitDefaultHDAdditionalCameraData); CoreEditorUtils.AddAdditionalData(go, HDAdditionalLightData.InitDefaultHDAdditionalLightData); CoreEditorUtils.AddAdditionalData(go); } } }