using UnityEngine; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { internal class SerializedPlanarReflectionProbe : SerializedHDProbe { internal SerializedProperty localReferencePosition; internal SerializedProperty bakedRenderData; internal SerializedProperty customRenderData; internal new PlanarReflectionProbe target { get { return serializedObject.targetObject as PlanarReflectionProbe; } } internal SerializedPlanarReflectionProbe(SerializedObject serializedObject) : base(serializedObject) { localReferencePosition = serializedObject.Find((PlanarReflectionProbe p) => p.localReferencePosition); bakedRenderData = serializedObject.Find((PlanarReflectionProbe p) => p.bakedRenderData); customRenderData = serializedObject.Find((PlanarReflectionProbe p) => p.customRenderData); probeSettings.influence.editorSimplifiedModeBlendNormalDistance.floatValue = 0; if (!HDUtils.IsQuaternionValid(probeSettings.proxyMirrorRotationProxySpace.quaternionValue)) probeSettings.proxyMirrorRotationProxySpace.quaternionValue = Quaternion.LookRotation(Vector3.forward); if (!HDUtils.IsQuaternionValid(probeSettings.proxyCaptureRotationProxySpace.quaternionValue)) probeSettings.proxyCaptureRotationProxySpace.quaternionValue = Quaternion.LookRotation(Vector3.forward); #if !ENABLE_BAKED_PLANAR // Switch to realtime mode as other modes are not supported. probeSettings.mode.SetEnumValue(ProbeSettings.Mode.Realtime); #endif serializedObject.ApplyModifiedProperties(); } } }