using UnityEngine; using UnityEditor; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using System.Linq; using System; namespace UnityEditor.Rendering.HighDefinition { /// /// Custom drawer for the draw renderers pass /// [CustomPassDrawerAttribute(typeof(ObjectIDCustomPass))] class ObjectIDCustomPassDrawer : DrawRenderersCustomPassDrawer { protected override void Initialize(SerializedProperty customPass) { base.Initialize(customPass); showMaterialOverride = false; } } }