{ "introduction": """Welcome to the Water System Samples. The WaterSystem allows you to add water to your scenes. Multiple surface types are available, this scene showcases the Ocean preset and how it can be used to seamlessly transition from a river to a larger body type like an ocean. To make sure the project is set up properly, use the HDRP Asset Settings Helper buttons at the top of this component, otherwise some features might not be visible. The project uses the Mask and Current Water Decal workflow. Make sure it is enabled in the Graphics settings first.
GetCausticsBuffer()
function in the Water Surface script.
• Caustics on the bottom of the river are enabled on the Water surface itself. However they are not affected by the Current maps.