// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SHADERCONFIG_CS_HLSL #define SHADERCONFIG_CS_HLSL // // UnityEngine.Rendering.Universal.ShaderOptions: static fields // #define MAX_VISIBLE_LIGHT_COUNT_LOW_END_MOBILE (16) #define MAX_VISIBLE_LIGHT_COUNT_MOBILE (32) #define MAX_VISIBLE_LIGHT_COUNT_DESKTOP (256) #endif