# Flip Node ## Description Flips the individual channels of input **In** selected by the [Node](Node.md)'s parameters. Positive values become negative values and vice versa. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | In | Input | Dynamic Vector | None | Input value | | Out | Output | Dynamic Vector | None | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | Red | Toggle | True, False | If true red channel will be flipped. | | Green | Toggle | True, False | If true green channel will be flipped. Disabled if **In** is Float. | | Blue | Toggle | True, False | If true blue channel will be flipped. Disabled if **In** is Vector 2 or smaller. | | Alpha | Toggle | True, False | If true alpha channel will be flipped. Disabled if **In** is Vector 3 or smaller. | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float2 _Flip_Flip = float4(Red, Green, Blue, Alpha); void Unity_Flip_float4(float4 In, float4 Flip, out float4 Out) { Out = (Flip * -2 + 1) * In; } ```