# Instance ID Node ## Description When Unity renders with GPU instancing, it assigns an **Instance ID** to each geometry. Use this node to capture **Instance ID** values in [`Graphics.DrawMeshInstanced`](https://docs.unity3d.com/ScriptReference/Graphics.DrawMeshInstanced.html) API calls. When Unity does not render with GPU instancing, this ID is 0. When Unity uses dynamic instancing, instance IDs might not be consistent across multiple frames. ## Ports | Name | Direction | Type | Binding | Description | |:-------|:-----------|:------|:--------|:------------| | Out | Output | Float | None | **Instance ID** for mesh of a given instanced draw call. |