# Iris UV Location Node This node converts the object position of the cornea/iris to a UV Sampling coordinate. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | ------------------------- | ----------------------------------- | ------------------------------------------ | | **Iris UV Location Node** | No | Yes | ## Ports | name | **Direction** | type | description | | --------------- | ------------- | ------- | ------------------------------------------------------------ | | **Position OS** | Input | Vector3 | Position on the iris Plane in object space. | | **Iris Radius** | Input | float | The radius of the Iris in the used model. For the default model, this value should be **0.225**. | | **IrisUV** | Output | Vector2 | ormalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. |