# Linear Blend Skinning Node ## Description This node lets you apply Linear Blend Vertex Skinning, and only works with the [Entities Graphics package](https://docs.unity3d.com/Packages/com.unity.entities.graphics@latest/). You must provide skinned matrices in the `_SkinMatrices` buffer. The node uses the `_SkinMatrixIndex` property to calculate where the matrices associated with the current mesh are located in the `_SkinMatrices` buffer. ## Ports | Name | Direction | Type | Stage | Description | |:--------- |:-----------|:--------|:-------|:------------| | Position | Input | Vector3 | Vertex | Position of the vertex in object space. | | Normal | Input | Vector3 | Vertex | Normal of the vertex in object space. | | Tangent | Input | Vector3 | Vertex | Tangent of the vertex in object space. | | Position | Output | Vector3 | Vertex | Outputs the skinned vertex position. | | Normal | Output | Vector3 | Vertex | Outputs the skinned vertex normal. | | Tangent | Output | Vector3 | Vertex | Outputs the skinned vertex tangent. |