# Sclera UV Location Node This node converts the object position of the sclera to a UV Sampling coordinate. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | --------------------------- | ----------------------------------- | ------------------------------------------ | | **Sclera UV Location Node** | No | Yes | ## Ports | name | **Direction** | type | description | | -------------- | ------------- | ------- | ------------------------------------------------------------ | | **PositionOS** | Input | Vector3 | **Position of the fragment to shade in object space.** | | **ScleraUV** | Output | Vector2 | Normalized UV coordinates that can be used to sample either a texture or procedurally generate a Sclera Texture. |