using System; using UnityEditor.ShaderGraph.Drawing; using UnityEngine; using UnityEditor; namespace UnityEditor.ShaderGraph { // Used by the Material Inspector to draw UI for shader graph based materials, when no custom Editor GUI has been specified class GenericShaderGraphMaterialGUI : ShaderGUI { public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props) { ShaderGraphPropertyDrawers.DrawShaderGraphGUI(materialEditor, props); } } }