# Camera Fade Menu Path : **Output > Camera Fade** The **Camera Fade** Block fades out particles when they are too close to the near plane of the camera. It calculates an interpolation of the current depth between provided its **Faded Distance** and the **Visible Distance** properties to determine the amount of fade to apply. To fade particles, this Block modifies their color and/or alpha attributes. ![](Images/Block-CameraFadeExample.gif) If you input a **Faded Distance** that is greater than the **Visible Distance**, the result is that particles fade in as they come close to the camera, rather than fade out as they come close. ## Block compatibility This Block is compatible with the following Contexts: - Any output Context ## Block settings | **Setting** | **Type** | **Description** | | ------------------- | -------- | ------------------------------------------------------------ | | **Cull When Faded** | Bool | **(Inspector)** Indicates whether to cull the particle culled when it is fully faded to reduce overdraw. | | **Fade Mode** | Enum | Specifies how to fade the particle out when it gets near the camera. The options are:
• **Color**: Fades out the particle's color.
• **Alpha**: Fades out the particle's alpha.
• **Color And Alpha**: Fades out both the particle's color and its alpha. | | **Affect Shadows** | Bool | **(Inspector)** Indicates whether the fade also affects shadow maps or not. Note that applying the fade to shadows might produce unexpected results when using multiple cameras. | ## Block properties | **Input** | **Type** | **Description** | | -------------------- | -------- | ------------------------------------------------------------ | | **Faded Distance** | float | The distance from the camera at which to fully fade out the particle. | | **Visible Distance** | float | The distance from the camera at which to begin to fade out the particle. At this distance, the particle is fully visible. Between this distance and **Faded Distance**, the particle fades out. |