# Get Texture Dimensions Menu Path : **Operator > Sampling > Get Texture Dimensions** The Get Texture Dimensions Operator allows you to get the dimensions of a given texture. This Operator handles every supported texture type in the Visual Effect Graph. It infers the input type automatically when you attach a texture to the input property. You can also manually specify the input type in the [Operator configuration](#operator-configuration). ## Operator properties | **Input** | **Type** | **Description** | | --------- | ---------------------------------------- | --------------------------------------- | | **Tex** | [Configurable](#operator-configuration). | The texture to get the dimensions from. | | **Output** | **Type** | **Description** | | ---------- | -------- | ------------------------------------------------------------ | | **width** | uint | The width of the texture. | | **height** | uint | The height of the texture. | | **depth** | uint | The depth of the texture 3D (for Texture3D types only). | | **count** | uint | The layer count in the texture array (for Texture2DArray and TextureCubeArray only). | ## Operator configuration To view the Operator's configuration, click the **cog** icon in the Operator's header. Use the drop-down to select the type for the **Tex** port. For the list of types this property supports, see [Available types](#available-types). ### Available types All types of textures are available for your **Texture** ports: - **Texture2D** - **Texture3D** - **Texture2DArray** - **TextureCube** - **TextureCubeArray**