# InvertTRS (Matrix) Menu Path : **Operator > Math > Geometry > InvertTRS (Matrix)** The **Invert TRS (Matrix)** Operator inverts a TRS (Translation, Rotation, and Scaling) matrix. A matrix is the inverse of another matrix if, when you multiply them together, the result is an [identity matrix](https://docs.unity3d.com/ScriptReference/Matrix4x4-identity.html). For more information on inverse matrices, see [Matrix4x4.inverse](https://docs.unity3d.com/ScriptReference/Matrix4x4-inverse.html). ## Operator properties | **Input** | **Type** | **Description** | | ---------- | --------- | --------------------------------- | | **Matrix** | Matrix4x4 | The Matrix this Operator inverts. | | **Output** | **Type** | **Description** | | ---------- | --------- | ---------------------------------- | | **o** | Matrix4x4 | The result of the inverted Matrix. |