# Load CameraBuffer Menu Path : **Operator > Sampling > Load CameraBuffer** The **Load CameraBuffer** Operator allows you to read a CameraBuffer texel value for specified coordinates. This Operator returns the float4 texel value without any filtering. This translates to a **Load** call on the Texture in High-Level Shading Language (HLSL). ## Operator properties | **Input** | **Type** | **Description** | | ---------------- | ------------------------------------ | -------------------------------------- | | **CameraBuffer** | [CameraBuffer](Type-CameraBuffer.md) | The CameraBuffer to read from. | | **X** | uint | The X coordinate of the texel to read. | | **Y** | uint | The Y coordinate of the texel to read. | | **Output** | **Type** | **Description** | | ---------- | -------- | ----------------------- | | **s** | Vector4 | The value of the texel. | ## Limitations This is a GPU only Operator and therefore does not work when plugged into **Spawn Context** ports.