# Sample CameraBuffer Menu Path : **Operator > Sampling > Sample CameraBuffer** The **Sample Texture2D** Operator samples a CameraBuffer for specific **Pixel Dimensions** and **UV**. This translates to a Sample call on the texture in High-Level Shading Language (HLSL). ## Operator properties | **Input** | **Type** | **Description** | | -------------------- | ------------------------------------ | --------------------------------------------- | | **CameraBuffer** | [CameraBuffer](Type-CameraBuffer.md) | The camera buffer this Operator samples from. | | **Pixel Dimensions** | Vector2 | The camera pixel dimensions | | **UV** | Vector2 | The UV to sample the CameraBuffer at. | | **Output** | **Type** | **Description** | | ---------- | -------- | ---------------------------------- | | **s** | Vector4 | The sampled value from the texture | ## Limitations This Operator only runs on the GPU, therefore it does not work when plugged into **Spawner Context** ports.