# Output Event Handlers A VFXOutputEventAbstractHandler is an API helper that hooks into an [Output Event](Contexts.md#output-events) to allow you to execute scripts based on the event. The Visual Effect Graph includes a set of example scripts as a sample. For information on how to install the sample, see [Installing sample scripts](#installing-sample-scripts). ## Output Event Handler API To create your own output event handler, write a script that extends the `UnityEngine.VFX.Utility.VFXOutputEventAbstractHandler` class. When you write a MonoBehaviour that extends this class, it reduces the amount of code required to perform a hook. This is because the base class does the job of filtering the event and calls the following method : `override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)` When you implement this method, Unity calls it every time the event triggers and passes in the event's attributes. ### Example The following example teleports a Game Object to the Given position when it receives an event. ```c# [RequireComponent(typeof(VisualEffect))] public class VFXOutputEventTeleportObject : VFXOutputEventAbstractHandler { public Transform target; static readonly int kPosition = Shader.PropertyToID("position"); public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute) { if(target != null) target.position = eventAttribute.GetVector3(kPosition); } } ``` ## Using Output Event Helpers To help you create your own VFXOutputEventAbstractHandler, the Visual Effect Graph package includes a set of example scripts that you can install via the Package Manager. For information on how to use these example scripts, see [Sample content](sample-content.md).