using System; using UnityEngine; using UnityEvent = UnityEngine.Event; namespace UnityEditor.U2D.Sprites { internal class SpriteUtilityWindow : EditorWindow { protected class Styles { public readonly GUIStyle dragdot = "U2D.dragDot"; public readonly GUIStyle dragdotDimmed = "U2D.dragDotDimmed"; public readonly GUIStyle dragdotactive = "U2D.dragDotActive"; public readonly GUIStyle createRect = "U2D.createRect"; public readonly GUIStyle preToolbar = "preToolbar"; public readonly GUIStyle preButton = "preButton"; public readonly GUIStyle preLabel = "preLabel"; public readonly GUIStyle preSlider = "preSlider"; public readonly GUIStyle preSliderThumb = "preSliderThumb"; public readonly GUIStyle preBackground = "preBackground"; public readonly GUIStyle pivotdotactive = "U2D.pivotDotActive"; public readonly GUIStyle pivotdot = "U2D.pivotDot"; public readonly GUIStyle dragBorderdot = new GUIStyle(); public readonly GUIStyle dragBorderDotActive = new GUIStyle(); public readonly GUIStyle toolbar; public readonly GUIContent alphaIcon; public readonly GUIContent RGBIcon; public readonly GUIStyle notice; public readonly GUIContent smallMip; public readonly GUIContent largeMip; public Styles() { toolbar = new GUIStyle(EditorStyles.inspectorBig); toolbar.margin.top = 0; toolbar.margin.bottom = 0; alphaIcon = EditorGUIUtility.IconContent("PreTextureAlpha"); RGBIcon = EditorGUIUtility.IconContent("PreTextureRGB"); preToolbar.border.top = 0; createRect.border = new RectOffset(3, 3, 3, 3); notice = new GUIStyle(GUI.skin.label); notice.alignment = TextAnchor.MiddleCenter; notice.normal.textColor = Color.yellow; dragBorderdot.fixedHeight = 5f; dragBorderdot.fixedWidth = 5f; dragBorderdot.normal.background = EditorGUIUtility.whiteTexture; dragBorderDotActive.fixedHeight = dragBorderdot.fixedHeight; dragBorderDotActive.fixedWidth = dragBorderdot.fixedWidth; dragBorderDotActive.normal.background = EditorGUIUtility.whiteTexture; smallMip = EditorGUIUtility.IconContent("PreTextureMipMapLow"); largeMip = EditorGUIUtility.IconContent("PreTextureMipMapHigh"); } } protected void InitStyles() { if (m_Styles == null) m_Styles = new Styles(); } protected Styles m_Styles; protected const float k_BorderMargin = 10f; protected const float k_ScrollbarMargin = 16f; protected const float k_InspectorWindowMargin = 8f; protected const float k_InspectorWidth = 330f; protected const float k_MinZoomPercentage = 0.9f; protected const float k_MaxZoom = 50f; protected const float k_WheelZoomSpeed = 0.03f; protected const float k_MouseZoomSpeed = 0.005f; protected const float k_ToolbarHeight = 17f; protected ITexture2D m_Texture; protected ITexture2D m_TextureAlphaOverride; Rect m_TextureViewRect; protected Rect m_TextureRect; [SerializeField] protected bool m_ShowAlpha = false; [SerializeField] protected float m_MipLevel = 0; [SerializeField] protected float m_Zoom = -1f; [SerializeField] protected Vector2 m_ScrollPosition = new Vector2(); public float zoomLevel { get { return m_Zoom; } set { m_Zoom = Mathf.Clamp(value, GetMinZoom(), k_MaxZoom); } } internal Rect textureViewRect { get => m_TextureViewRect; set { m_TextureViewRect = value; zoomLevel = m_Zoom; // update zoom level } } public Vector2 scrollPosition { get { return m_ScrollPosition; } set { if (m_Zoom < 0) m_Zoom = GetMinZoom(); m_ScrollPosition.x = Mathf.Clamp(value.x, maxScrollRect.xMin, maxScrollRect.xMax); m_ScrollPosition.y = Mathf.Clamp(value.y, maxScrollRect.yMin, maxScrollRect.yMax); } } public bool showAlpha { get { return m_ShowAlpha; } set { m_ShowAlpha = value; } } public float mipLevel { get { return m_MipLevel; } set { var mipCount = 1; if (m_Texture != null) mipCount = Mathf.Max(mipCount, TextureUtil.GetMipmapCount(m_Texture)); m_MipLevel = Mathf.Clamp(value, 0, mipCount - 1); } } protected float GetMinZoom() { if (m_Texture == null) return 1.0f; // Case 654327: Add k_MaxZoom size to min check to ensure that min zoom is smaller than max zoom return Mathf.Min(m_TextureViewRect.width / m_Texture.width, m_TextureViewRect.height / m_Texture.height, k_MaxZoom) * k_MinZoomPercentage; } protected void HandleZoom() { bool zoomMode = UnityEvent.current.alt && UnityEvent.current.button == 1; if (zoomMode) { EditorGUIUtility.AddCursorRect(m_TextureViewRect, MouseCursor.Zoom); } if ( ((UnityEvent.current.type == EventType.MouseUp || UnityEvent.current.type == EventType.MouseDown) && zoomMode) || ((UnityEvent.current.type == EventType.KeyUp || UnityEvent.current.type == EventType.KeyDown) && UnityEvent.current.keyCode == KeyCode.LeftAlt) ) { Repaint(); } if (UnityEvent.current.type == EventType.ScrollWheel || (UnityEvent.current.type == EventType.MouseDrag && UnityEvent.current.alt && UnityEvent.current.button == 1)) { float zoomMultiplier = 1f - UnityEvent.current.delta.y * (UnityEvent.current.type == EventType.ScrollWheel ? k_WheelZoomSpeed : -k_MouseZoomSpeed); // Clamp zoom float wantedZoom = m_Zoom * zoomMultiplier; float currentZoom = Mathf.Clamp(wantedZoom, GetMinZoom(), k_MaxZoom); if (currentZoom != m_Zoom) { m_Zoom = currentZoom; // We need to fix zoomMultiplier if we clamped wantedZoom != currentZoom if (wantedZoom != currentZoom) zoomMultiplier /= wantedZoom / currentZoom; Vector3 textureHalfSize = new Vector2(m_Texture.width, m_Texture.height) * 0.5f; Vector3 mousePositionWorld = Handles.inverseMatrix.MultiplyPoint3x4(UnityEvent.current.mousePosition + m_ScrollPosition); Vector3 delta = (mousePositionWorld - textureHalfSize) * (zoomMultiplier - 1f); m_ScrollPosition += (Vector2)Handles.matrix.MultiplyVector(delta); UnityEvent.current.Use(); } } } protected void HandlePanning() { // You can pan by holding ALT and using left button or NOT holding ALT and using right button. ALT + right is reserved for zooming. bool panMode = (!UnityEvent.current.alt && UnityEvent.current.button > 0 || UnityEvent.current.alt && UnityEvent.current.button <= 0); if (panMode && GUIUtility.hotControl == 0) { EditorGUIUtility.AddCursorRect(m_TextureViewRect, MouseCursor.Pan); if (UnityEvent.current.type == EventType.MouseDrag) { m_ScrollPosition -= UnityEvent.current.delta; UnityEvent.current.Use(); } } //We need to repaint when entering or exiting the pan mode, so the mouse cursor gets refreshed. if ( ((UnityEvent.current.type == EventType.MouseUp || UnityEvent.current.type == EventType.MouseDown) && panMode) || (UnityEvent.current.type == EventType.KeyUp || UnityEvent.current.type == EventType.KeyDown) && UnityEvent.current.keyCode == KeyCode.LeftAlt ) { Repaint(); } } // Bounding values for scrollbars. Changes with zoom, because we want min/max scroll to stop at texture edges. protected Rect maxScrollRect { get { float halfWidth = m_Texture.width * .5f * m_Zoom; float halfHeight = m_Texture.height * .5f * m_Zoom; return new Rect(-halfWidth, -halfHeight, m_TextureViewRect.width + halfWidth * 2f, m_TextureViewRect.height + halfHeight * 2f); } } // Max rect in texture space that can ever be visible protected Rect maxRect { get { float marginW = m_TextureViewRect.width * .5f / GetMinZoom(); float marginH = m_TextureViewRect.height * .5f / GetMinZoom(); float left = -marginW; float top = -marginH; float width = m_Texture.width + marginW * 2f; float height = m_Texture.height + marginH * 2f; return new Rect(left, top, width, height); } } protected void DrawTexturespaceBackground() { float size = Mathf.Max(maxRect.width, maxRect.height); Vector2 offset = new Vector2(maxRect.xMin, maxRect.yMin); float halfSize = size * .5f; float alpha = EditorGUIUtility.isProSkin ? 0.15f : 0.08f; float gridSize = 8f; SpriteEditorUtility.BeginLines(new Color(0f, 0f, 0f, alpha)); for (float v = 0; v <= size; v += gridSize) SpriteEditorUtility.DrawLine(new Vector2(-halfSize + v, halfSize + v) + offset, new Vector2(halfSize + v, -halfSize + v) + offset); SpriteEditorUtility.EndLines(); } private float Log2(float x) { return (float)(System.Math.Log(x) / System.Math.Log(2)); } protected void DrawTexture() { float mipLevel = Mathf.Min(m_MipLevel, TextureUtil.GetMipmapCount(m_Texture) - 1); if (m_ShowAlpha) { // check if we have a valid alpha texture if (m_TextureAlphaOverride != null) EditorGUI.DrawTextureTransparent(m_TextureRect, m_TextureAlphaOverride, ScaleMode.StretchToFill, 0, mipLevel); // else use the original texture and display its alpha else EditorGUI.DrawTextureAlpha(m_TextureRect, m_Texture, ScaleMode.StretchToFill, 0, mipLevel); } else EditorGUI.DrawTextureTransparent(m_TextureRect, m_Texture, ScaleMode.StretchToFill, 0, mipLevel); } protected void DrawScreenspaceBackground() { if (UnityEvent.current.type == EventType.Repaint) m_Styles.preBackground.Draw(m_TextureViewRect, false, false, false, false); } protected void HandleScrollbars() { Rect horizontalScrollBarPosition = new Rect(m_TextureViewRect.xMin, m_TextureViewRect.yMax, m_TextureViewRect.width, k_ScrollbarMargin); m_ScrollPosition.x = GUI.HorizontalScrollbar(horizontalScrollBarPosition, m_ScrollPosition.x, m_TextureViewRect.width, maxScrollRect.xMin, maxScrollRect.xMax); Rect verticalScrollBarPosition = new Rect(m_TextureViewRect.xMax, m_TextureViewRect.yMin, k_ScrollbarMargin, m_TextureViewRect.height); m_ScrollPosition.y = GUI.VerticalScrollbar(verticalScrollBarPosition, m_ScrollPosition.y, m_TextureViewRect.height, maxScrollRect.yMin, maxScrollRect.yMax); } protected void SetupHandlesMatrix() { // Offset from top left to center in view space Vector3 handlesPos = new Vector3(m_TextureRect.x, m_TextureRect.yMax, 0f); // We flip Y-scale because Unity texture space is bottom-up Vector3 handlesScale = new Vector3(zoomLevel, -zoomLevel, 1f); // Handle matrix is for converting between view and texture space coordinates, without taking account the scroll position. // Scroll position is added separately so we can use it with GUIClip. Handles.matrix = Matrix4x4.TRS(handlesPos, Quaternion.identity, handlesScale); } protected Rect DoAlphaZoomToolbarGUI(Rect area) { int mipCount = 1; if (m_Texture != null) mipCount = Mathf.Max(mipCount, TextureUtil.GetMipmapCount(m_Texture)); Rect drawArea = new Rect(area.width, 0, 0, area.height); using (new EditorGUI.DisabledScope(mipCount == 1)) { drawArea.width = m_Styles.largeMip.image.width; drawArea.x -= drawArea.width; GUI.Box(drawArea, m_Styles.largeMip, m_Styles.preLabel); drawArea.width = EditorGUI.kSliderMinW; drawArea.x -= drawArea.width; m_MipLevel = Mathf.Round(GUI.HorizontalSlider(drawArea, m_MipLevel, mipCount - 1, 0, m_Styles.preSlider, m_Styles.preSliderThumb)); drawArea.width = m_Styles.smallMip.image.width; drawArea.x -= drawArea.width; GUI.Box(drawArea, m_Styles.smallMip, m_Styles.preLabel); } drawArea.width = EditorGUI.kSliderMinW; drawArea.x -= drawArea.width; zoomLevel = GUI.HorizontalSlider(drawArea, zoomLevel, GetMinZoom(), k_MaxZoom, m_Styles.preSlider, m_Styles.preSliderThumb); drawArea.width = EditorGUI.kObjectFieldMiniThumbnailWidth; drawArea.x -= drawArea.width + EditorGUI.kSpacing; m_ShowAlpha = GUI.Toggle(drawArea, m_ShowAlpha, m_ShowAlpha ? m_Styles.alphaIcon : m_Styles.RGBIcon, "toolbarButton"); // Returns the area that is not used return new Rect(area.x, area.y, drawArea.x, area.height); } protected void DoTextureGUI() { if (m_Texture == null) return; // zoom startup init if (m_Zoom < 0f) m_Zoom = GetMinZoom(); // Texture rect in view space m_TextureRect = new Rect( m_TextureViewRect.width / 2f - (m_Texture.width * m_Zoom / 2f), m_TextureViewRect.height / 2f - (m_Texture.height * m_Zoom / 2f), (m_Texture.width * m_Zoom), (m_Texture.height * m_Zoom) ); HandleScrollbars(); SetupHandlesMatrix(); DrawScreenspaceBackground(); GUIClip.Push(m_TextureViewRect, -m_ScrollPosition, Vector2.zero, false); if (UnityEvent.current.type == EventType.Repaint) { DrawTexturespaceBackground(); DrawTexture(); DrawGizmos(); } DoTextureGUIExtras(); GUIClip.Pop(); // Handle this after DoTextureGUIExtras in case user wants any event that is handled by Zoom or Panning HandleZoom(); HandlePanning(); } protected virtual void DoTextureGUIExtras() { } protected virtual void DrawGizmos() { } protected void SetNewTexture(Texture2D texture) { if (texture != m_Texture) { m_Texture = new Texture2DWrapper(texture); m_Zoom = -1; m_TextureAlphaOverride = null; } } protected void SetAlphaTextureOverride(Texture2D alphaTexture) { if (alphaTexture != m_TextureAlphaOverride) { m_TextureAlphaOverride = new Texture2DWrapper(alphaTexture); m_Zoom = -1; } } internal override void OnResized() { if (m_Texture != null && UnityEvent.current != null) HandleZoom(); base.OnResized(); } internal static void DrawToolBarWidget(ref Rect drawRect, ref Rect toolbarRect, Action drawAction) { toolbarRect.width -= drawRect.width; if (toolbarRect.width < 0) drawRect.width += toolbarRect.width; if (drawRect.width > 0) drawAction(drawRect); } } // class }