using Burst.Compiler.IL.Tests.Helpers; using Unity.Mathematics; namespace Burst.Compiler.IL.Tests { internal partial class VectorsBools { // --------------------------------------------------- // ! operator // --------------------------------------------------- [TestCompiler(DataRange.Standard)] public static int Bool4Not(ref bool4 a) { return Vectors.ConvertToInt(!a); } [TestCompiler(DataRange.Standard)] public static int Bool3Not(ref bool3 a) { return Vectors.ConvertToInt(!a); } [TestCompiler(DataRange.Standard)] public static int Bool2Not(ref bool2 a) { return Vectors.ConvertToInt(!a); } } }