# Cinemachine External Camera - (deprecated) **Note:** This component is **deprecated** in favour of using a normal CinemachineVirtualCamera with Do Nothing in both Aim and Body. This component will expose a non-cinemachine camera to the cinemachine system, allowing it to participate in blends. Just add it as a component alongside an existing Unity Camera component. You will need to take steps (e.g. disabling the Camera component) to ensure that the Camera doesn't fight with the main Cinemachine Camera. ## Properties: | **Property:** | **Function:** | |:---|:---| | __Look At__ | The object that the camera is looking at, if defined. This can be empty, but setting this may improve the quality of the blends to and from this camera. | | __Blend Hint__ | Hint for blending positions to and from this camera. |