using UnityEditor; using UnityEngine; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineHardLockToTarget))] [CanEditMultipleObjects] internal sealed class CinemachineHardLockToTargetEditor : BaseEditor { public override void OnInspectorGUI() { BeginInspector(); bool needWarning = false; for (int i = 0; !needWarning && i < targets.Length; ++i) needWarning = (targets[i] as CinemachineHardLockToTarget).FollowTarget == null; if (needWarning) EditorGUILayout.HelpBox( "Hard Lock requires a Follow Target. Change Body to Do Nothing if you don't want a Follow target.", MessageType.Warning); DrawRemainingPropertiesInInspector(); } } }