using UnityEngine; namespace Cinemachine.Examples { public class PlayerLookAt : MonoBehaviour { public float speed = 5f; void Update() { #if ENABLE_LEGACY_INPUT_MANAGER float horizontal = Input.GetAxis("Mouse X") * speed; float vertical = Input.GetAxis("Mouse Y") * speed; transform.Rotate(0f, horizontal, 0f, Space.World); transform.Rotate(-vertical, 0f, 0f, Space.Self); #else InputSystemHelper.EnableBackendsWarningMessage(); #endif } } }