using UnityEngine; namespace Cinemachine.Examples { /// /// An add-on module for Cinemachine Virtual Camera that locks the camera's Y co-ordinate /// [ExecuteAlways] [SaveDuringPlay] [AddComponentMenu("")] // Hide in menu public class CustomLockCameraY : CinemachineExtension { [Tooltip("Lock the camera's Y position to this value")] public float m_YPosition = 10; protected override void PostPipelineStageCallback( CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime) { if (stage == CinemachineCore.Stage.Finalize) { var pos = state.RawPosition; pos.y = m_YPosition; state.RawPosition = pos; } } } }