using UnityEngine; namespace Cinemachine.Examples { [ExecuteInEditMode] public class CameraMagnetProperty : MonoBehaviour { [Range(0.1f, 50.0f)] public float MagnetStrength = 5.0f; [Range(0.1f, 50.0f)] public float Proximity = 5.0f; public Transform ProximityVisualization; [HideInInspector] public Transform myTransform; void Start() { myTransform = transform; } void Update() { if (ProximityVisualization != null) ProximityVisualization.localScale = new Vector3(Proximity * 2.0f, Proximity * 2.0f, 1); } } }