using UnityEngine; public class PointAtAimTarget : MonoBehaviour { [Tooltip("This object represents the aim target. We always point toeards this")] public Transform AimTarget; void Update() { // Aim at the aim target if (AimTarget == null) return; var dir = AimTarget.position - transform.position; if (dir.sqrMagnitude > 0.01f) transform.rotation = Quaternion.LookRotation(dir); } }