using UnityEngine; namespace Cinemachine.Examples { public static class InputSystemHelper { static float s_LastMessageTime = -10; // Logs warning every 5 seconds public static void EnableBackendsWarningMessage() { if (Time.realtimeSinceStartup - s_LastMessageTime > 5) { Debug.Log( "Old input backends are disabled. Cinemachine examples use Unity’s classic input system. " + "To enable classic input: Edit > Project Settings > Player, " + "set Active Input Handling to Both!\n" + "Note: This is probably because the Input System Package has been added to the project. To use " + "Cinemachine Virtual Cameras with the Input System Package, add CinemachineInputProvider component to them."); s_LastMessageTime = Time.realtimeSinceStartup; } } } }