using UnityEngine; namespace Cinemachine.Examples { public class SpawnInCircle : MonoBehaviour { public GameObject Prefab; public float Radius = 1000; public float Amount = 10000; public bool DoIt; void Update() { if (DoIt && Prefab != null) { var rootPos = transform.position; var rot = transform.rotation; for (int i = 0; i < Amount; ++i) { var a = Random.Range(0, 360); var pos = new Vector3(Mathf.Cos(a), 0, Mathf.Sin(a)); pos = rootPos + pos * Mathf.Sqrt(Random.Range(0.0f, 1.0f)) * Radius; Instantiate(Prefab, pos, rot, transform.parent); } } DoIt = false; } } }