#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS using System; using System.Linq; using UnityEditor; namespace UnityEngine.InputSystem.Editor { /// /// A read-only view of the data in a SerializedProperty representing an InputBinding. /// /// After construction this class loses all connection to the original SerializedProperty. You cannot /// use it for edit operations. /// /// internal readonly struct SerializedInputBinding { public SerializedInputBinding(SerializedProperty serializedProperty) { wrappedProperty = serializedProperty ?? throw new ArgumentNullException(nameof(serializedProperty)); id = serializedProperty.FindPropertyRelative("m_Id").stringValue; name = serializedProperty.FindPropertyRelative("m_Name").stringValue; path = serializedProperty.FindPropertyRelative("m_Path").stringValue; interactions = serializedProperty.FindPropertyRelative("m_Interactions").stringValue; processors = serializedProperty.FindPropertyRelative("m_Processors").stringValue; action = serializedProperty.FindPropertyRelative("m_Action").stringValue; propertyPath = wrappedProperty.propertyPath; var bindingGroups = serializedProperty.FindPropertyRelative(nameof(InputBinding.m_Groups)).stringValue; controlSchemes = bindingGroups != null ? bindingGroups.Split(InputBinding.kSeparatorString, StringSplitOptions.RemoveEmptyEntries) : Array.Empty(); flags = (InputBinding.Flags)serializedProperty.FindPropertyRelative(nameof(InputBinding.m_Flags)).intValue; indexOfBinding = serializedProperty.GetIndexOfArrayElement(); isComposite = (flags & InputBinding.Flags.Composite) == InputBinding.Flags.Composite; isPartOfComposite = (flags & InputBinding.Flags.PartOfComposite) == InputBinding.Flags.PartOfComposite; compositePath = string.Empty; if (isPartOfComposite) compositePath = GetCompositePath(serializedProperty); } public string name { get; } public string id { get; } public string path { get; } public string interactions { get; } public string processors { get; } public string action { get; } public string propertyPath { get; } public string[] controlSchemes { get; } public InputBinding.Flags flags { get; } /// /// The index of this binding in the array that it is stored in. /// public int indexOfBinding { get; } public bool isComposite { get; } public bool isPartOfComposite { get; } /// /// Get the composite path of this input binding, which must itself be a composite part. /// /// /// The composite path of a composite part is simply the path of the composite binding that the /// part belongs to. /// public string compositePath { get; } public SerializedProperty wrappedProperty { get; } private static string GetCompositePath(SerializedProperty serializedProperty) { var bindingArrayProperty = serializedProperty.GetArrayPropertyFromElement(); var partBindingIndex = InputActionSerializationHelpers.GetIndex(bindingArrayProperty, serializedProperty); var compositeStartIndex = InputActionSerializationHelpers.GetCompositeStartIndex(bindingArrayProperty, partBindingIndex); var compositeBindingProperty = bindingArrayProperty.GetArrayElementAtIndex(compositeStartIndex); return compositeBindingProperty.FindPropertyRelative("m_Path").stringValue; } public bool Equals(SerializedInputBinding other) { return name == other.name && path == other.path && interactions == other.interactions && processors == other.processors && action == other.action && flags == other.flags && indexOfBinding == other.indexOfBinding && isComposite == other.isComposite && isPartOfComposite == other.isPartOfComposite && compositePath == other.compositePath && controlSchemes.SequenceEqual(other.controlSchemes) && propertyPath == other.propertyPath; } public override bool Equals(object obj) { return obj is SerializedInputBinding other && Equals(other); } public override int GetHashCode() { var hashCode = new HashCode(); hashCode.Add(name); hashCode.Add(path); hashCode.Add(interactions); hashCode.Add(processors); hashCode.Add(action); hashCode.Add((int)flags); hashCode.Add(indexOfBinding); hashCode.Add(isComposite); hashCode.Add(isPartOfComposite); hashCode.Add(compositePath); hashCode.Add(controlSchemes); hashCode.Add(propertyPath); return hashCode.ToHashCode(); } } } #endif