// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled. #if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) || PACKAGE_DOCS_GENERATION using System.Runtime.InteropServices; using UnityEngine.InputSystem.LowLevel; using UnityEngine.InputSystem.Utilities; namespace UnityEngine.InputSystem.XR.Haptics { /// /// A device command sent to a device to set it's motor rumble amplitude for a set duration. /// /// This is directly used by the class. For clearer details of using this command, see that class. [StructLayout(LayoutKind.Explicit, Size = kSize)] public struct SendHapticImpulseCommand : IInputDeviceCommandInfo { static FourCC Type => new FourCC('X', 'H', 'I', '0'); private const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(int) + (sizeof(float) * 2); [FieldOffset(0)] InputDeviceCommand baseCommand; [FieldOffset(InputDeviceCommand.kBaseCommandSize)] private int channel; [FieldOffset(InputDeviceCommand.kBaseCommandSize + sizeof(int))] private float amplitude; [FieldOffset(InputDeviceCommand.kBaseCommandSize + sizeof(int) + (sizeof(float)))] private float duration; public FourCC typeStatic => Type; /// /// Creates a device command that can then be sent to a specific device. /// /// The desired motor you want to rumble /// The desired motor amplitude that should be within a [0-1] range. /// The desired duration of the impulse in seconds. /// The command that should be sent to the device via InputDevice.ExecuteCommand. public static SendHapticImpulseCommand Create(int motorChannel, float motorAmplitude, float motorDuration) { return new SendHapticImpulseCommand { baseCommand = new InputDeviceCommand(Type, kSize), channel = motorChannel, amplitude = motorAmplitude, duration = motorDuration }; } } } #endif