//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Diagnostics; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 2 component vector of bools. [DebuggerTypeProxy(typeof(bool2.DebuggerProxy))] [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct bool2 : System.IEquatable { /// x component of the vector. [MarshalAs(UnmanagedType.U1)] public bool x; /// y component of the vector. [MarshalAs(UnmanagedType.U1)] public bool y; /// Constructs a bool2 vector from two bool values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool2(bool x, bool y) { this.x = x; this.y = y; } /// Constructs a bool2 vector from a bool2 vector. /// The constructed vector's xy components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool2(bool2 xy) { this.x = xy.x; this.y = xy.y; } /// Constructs a bool2 vector from a single bool value by assigning it to every component. /// bool to convert to bool2 [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool2(bool v) { this.x = v; this.y = v; } /// Implicitly converts a single bool value to a bool2 vector by assigning it to every component. /// bool to convert to bool2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator bool2(bool v) { return new bool2(v); } /// Returns the result of a componentwise equality operation on two bool2 vectors. /// Left hand side bool2 to use to compute componentwise equality. /// Right hand side bool2 to use to compute componentwise equality. /// bool2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator == (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); } /// Returns the result of a componentwise equality operation on a bool2 vector and a bool value. /// Left hand side bool2 to use to compute componentwise equality. /// Right hand side bool to use to compute componentwise equality. /// bool2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator == (bool2 lhs, bool rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); } /// Returns the result of a componentwise equality operation on a bool value and a bool2 vector. /// Left hand side bool to use to compute componentwise equality. /// Right hand side bool2 to use to compute componentwise equality. /// bool2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator == (bool lhs, bool2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); } /// Returns the result of a componentwise not equal operation on two bool2 vectors. /// Left hand side bool2 to use to compute componentwise not equal. /// Right hand side bool2 to use to compute componentwise not equal. /// bool2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator != (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); } /// Returns the result of a componentwise not equal operation on a bool2 vector and a bool value. /// Left hand side bool2 to use to compute componentwise not equal. /// Right hand side bool to use to compute componentwise not equal. /// bool2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator != (bool2 lhs, bool rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); } /// Returns the result of a componentwise not equal operation on a bool value and a bool2 vector. /// Left hand side bool to use to compute componentwise not equal. /// Right hand side bool2 to use to compute componentwise not equal. /// bool2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator != (bool lhs, bool2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); } /// Returns the result of a componentwise not operation on a bool2 vector. /// Value to use when computing the componentwise not. /// bool2 result of the componentwise not. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator ! (bool2 val) { return new bool2 (!val.x, !val.y); } /// Returns the result of a componentwise bitwise and operation on two bool2 vectors. /// Left hand side bool2 to use to compute componentwise bitwise and. /// Right hand side bool2 to use to compute componentwise bitwise and. /// bool2 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator & (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x & rhs.x, lhs.y & rhs.y); } /// Returns the result of a componentwise bitwise and operation on a bool2 vector and a bool value. /// Left hand side bool2 to use to compute componentwise bitwise and. /// Right hand side bool to use to compute componentwise bitwise and. /// bool2 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator & (bool2 lhs, bool rhs) { return new bool2 (lhs.x & rhs, lhs.y & rhs); } /// Returns the result of a componentwise bitwise and operation on a bool value and a bool2 vector. /// Left hand side bool to use to compute componentwise bitwise and. /// Right hand side bool2 to use to compute componentwise bitwise and. /// bool2 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator & (bool lhs, bool2 rhs) { return new bool2 (lhs & rhs.x, lhs & rhs.y); } /// Returns the result of a componentwise bitwise or operation on two bool2 vectors. /// Left hand side bool2 to use to compute componentwise bitwise or. /// Right hand side bool2 to use to compute componentwise bitwise or. /// bool2 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator | (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x | rhs.x, lhs.y | rhs.y); } /// Returns the result of a componentwise bitwise or operation on a bool2 vector and a bool value. /// Left hand side bool2 to use to compute componentwise bitwise or. /// Right hand side bool to use to compute componentwise bitwise or. /// bool2 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator | (bool2 lhs, bool rhs) { return new bool2 (lhs.x | rhs, lhs.y | rhs); } /// Returns the result of a componentwise bitwise or operation on a bool value and a bool2 vector. /// Left hand side bool to use to compute componentwise bitwise or. /// Right hand side bool2 to use to compute componentwise bitwise or. /// bool2 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator | (bool lhs, bool2 rhs) { return new bool2 (lhs | rhs.x, lhs | rhs.y); } /// Returns the result of a componentwise bitwise exclusive or operation on two bool2 vectors. /// Left hand side bool2 to use to compute componentwise bitwise exclusive or. /// Right hand side bool2 to use to compute componentwise bitwise exclusive or. /// bool2 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator ^ (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x ^ rhs.x, lhs.y ^ rhs.y); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool2 vector and a bool value. /// Left hand side bool2 to use to compute componentwise bitwise exclusive or. /// Right hand side bool to use to compute componentwise bitwise exclusive or. /// bool2 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator ^ (bool2 lhs, bool rhs) { return new bool2 (lhs.x ^ rhs, lhs.y ^ rhs); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2 vector. /// Left hand side bool to use to compute componentwise bitwise exclusive or. /// Right hand side bool2 to use to compute componentwise bitwise exclusive or. /// bool2 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator ^ (bool lhs, bool2 rhs) { return new bool2 (lhs ^ rhs.x, lhs ^ rhs.y); } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 xx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 xy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 yx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 yy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(y, y); } } /// Returns the bool element at a specified index. unsafe public bool this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 2) throw new System.ArgumentException("index must be between[0...1]"); #endif fixed (bool2* array = &this) { return ((bool*)array)[index]; } } set { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 2) throw new System.ArgumentException("index must be between[0...1]"); #endif fixed (bool* array = &x) { array[index] = value; } } } /// Returns true if the bool2 is equal to a given bool2, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(bool2 rhs) { return x == rhs.x && y == rhs.y; } /// Returns true if the bool2 is equal to a given bool2, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is bool2 converted && Equals(converted); } /// Returns a hash code for the bool2. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the bool2. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("bool2({0}, {1})", x, y); } internal sealed class DebuggerProxy { public bool x; public bool y; public DebuggerProxy(bool2 v) { x = v.x; y = v.y; } } } public static partial class math { /// Returns a bool2 vector constructed from two bool values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// bool2 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 bool2(bool x, bool y) { return new bool2(x, y); } /// Returns a bool2 vector constructed from a bool2 vector. /// The constructed vector's xy components will be set to this value. /// bool2 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 bool2(bool2 xy) { return new bool2(xy); } /// Returns a bool2 vector constructed from a single bool value by assigning it to every component. /// bool to convert to bool2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 bool2(bool v) { return new bool2(v); } /// Returns a uint hash code of a bool2 vector. /// Vector value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(bool2 v) { return csum(select(uint2(0x90A285BBu, 0x5D19E1D5u), uint2(0xFAAF07DDu, 0x625C45BDu), v)); } /// /// Returns a uint2 vector hash code of a bool2 vector. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Vector value to hash. /// uint2 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 hashwide(bool2 v) { return (select(uint2(0xC9F27FCBu, 0x6D2523B1u), uint2(0x6E2BF6A9u, 0xCC74B3B7u), v)); } /// Returns the result of specified shuffling of the components from two bool2 vectors into a bool value. /// bool2 to use as the left argument of the shuffle operation. /// bool2 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting bool. /// bool result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool shuffle(bool2 left, bool2 right, ShuffleComponent x) { return select_shuffle_component(left, right, x); } /// Returns the result of specified shuffling of the components from two bool2 vectors into a bool2 vector. /// bool2 to use as the left argument of the shuffle operation. /// bool2 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting bool2 x component. /// The ShuffleComponent to use when setting the resulting bool2 y component. /// bool2 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y) { return bool2( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y)); } /// Returns the result of specified shuffling of the components from two bool2 vectors into a bool3 vector. /// bool2 to use as the left argument of the shuffle operation. /// bool2 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting bool3 x component. /// The ShuffleComponent to use when setting the resulting bool3 y component. /// The ShuffleComponent to use when setting the resulting bool3 z component. /// bool3 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) { return bool3( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y), select_shuffle_component(left, right, z)); } /// Returns the result of specified shuffling of the components from two bool2 vectors into a bool4 vector. /// bool2 to use as the left argument of the shuffle operation. /// bool2 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting bool4 x component. /// The ShuffleComponent to use when setting the resulting bool4 y component. /// The ShuffleComponent to use when setting the resulting bool4 z component. /// The ShuffleComponent to use when setting the resulting bool4 w component. /// bool4 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) { return bool4( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y), select_shuffle_component(left, right, z), select_shuffle_component(left, right, w)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static bool select_shuffle_component(bool2 a, bool2 b, ShuffleComponent component) { switch(component) { case ShuffleComponent.LeftX: return a.x; case ShuffleComponent.LeftY: return a.y; case ShuffleComponent.RightX: return b.x; case ShuffleComponent.RightY: return b.y; default: throw new System.ArgumentException("Invalid shuffle component: " + component); } } } }