//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 3x4 matrix of bools. [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct bool3x4 : System.IEquatable { /// Column 0 of the matrix. public bool3 c0; /// Column 1 of the matrix. public bool3 c1; /// Column 2 of the matrix. public bool3 c2; /// Column 3 of the matrix. public bool3 c3; /// Constructs a bool3x4 matrix from four bool3 vectors. /// The matrix column c0 will be set to this value. /// The matrix column c1 will be set to this value. /// The matrix column c2 will be set to this value. /// The matrix column c3 will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3x4(bool3 c0, bool3 c1, bool3 c2, bool3 c3) { this.c0 = c0; this.c1 = c1; this.c2 = c2; this.c3 = c3; } /// Constructs a bool3x4 matrix from 12 bool values given in row-major order. /// The matrix at row 0, column 0 will be set to this value. /// The matrix at row 0, column 1 will be set to this value. /// The matrix at row 0, column 2 will be set to this value. /// The matrix at row 0, column 3 will be set to this value. /// The matrix at row 1, column 0 will be set to this value. /// The matrix at row 1, column 1 will be set to this value. /// The matrix at row 1, column 2 will be set to this value. /// The matrix at row 1, column 3 will be set to this value. /// The matrix at row 2, column 0 will be set to this value. /// The matrix at row 2, column 1 will be set to this value. /// The matrix at row 2, column 2 will be set to this value. /// The matrix at row 2, column 3 will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3x4(bool m00, bool m01, bool m02, bool m03, bool m10, bool m11, bool m12, bool m13, bool m20, bool m21, bool m22, bool m23) { this.c0 = new bool3(m00, m10, m20); this.c1 = new bool3(m01, m11, m21); this.c2 = new bool3(m02, m12, m22); this.c3 = new bool3(m03, m13, m23); } /// Constructs a bool3x4 matrix from a single bool value by assigning it to every component. /// bool to convert to bool3x4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3x4(bool v) { this.c0 = v; this.c1 = v; this.c2 = v; this.c3 = v; } /// Implicitly converts a single bool value to a bool3x4 matrix by assigning it to every component. /// bool to convert to bool3x4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator bool3x4(bool v) { return new bool3x4(v); } /// Returns the result of a componentwise equality operation on two bool3x4 matrices. /// Left hand side bool3x4 to use to compute componentwise equality. /// Right hand side bool3x4 to use to compute componentwise equality. /// bool3x4 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator == (bool3x4 lhs, bool3x4 rhs) { return new bool3x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); } /// Returns the result of a componentwise equality operation on a bool3x4 matrix and a bool value. /// Left hand side bool3x4 to use to compute componentwise equality. /// Right hand side bool to use to compute componentwise equality. /// bool3x4 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator == (bool3x4 lhs, bool rhs) { return new bool3x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); } /// Returns the result of a componentwise equality operation on a bool value and a bool3x4 matrix. /// Left hand side bool to use to compute componentwise equality. /// Right hand side bool3x4 to use to compute componentwise equality. /// bool3x4 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator == (bool lhs, bool3x4 rhs) { return new bool3x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); } /// Returns the result of a componentwise not equal operation on two bool3x4 matrices. /// Left hand side bool3x4 to use to compute componentwise not equal. /// Right hand side bool3x4 to use to compute componentwise not equal. /// bool3x4 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator != (bool3x4 lhs, bool3x4 rhs) { return new bool3x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); } /// Returns the result of a componentwise not equal operation on a bool3x4 matrix and a bool value. /// Left hand side bool3x4 to use to compute componentwise not equal. /// Right hand side bool to use to compute componentwise not equal. /// bool3x4 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator != (bool3x4 lhs, bool rhs) { return new bool3x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); } /// Returns the result of a componentwise not equal operation on a bool value and a bool3x4 matrix. /// Left hand side bool to use to compute componentwise not equal. /// Right hand side bool3x4 to use to compute componentwise not equal. /// bool3x4 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator != (bool lhs, bool3x4 rhs) { return new bool3x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); } /// Returns the result of a componentwise not operation on a bool3x4 matrix. /// Value to use when computing the componentwise not. /// bool3x4 result of the componentwise not. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator ! (bool3x4 val) { return new bool3x4 (!val.c0, !val.c1, !val.c2, !val.c3); } /// Returns the result of a componentwise bitwise and operation on two bool3x4 matrices. /// Left hand side bool3x4 to use to compute componentwise bitwise and. /// Right hand side bool3x4 to use to compute componentwise bitwise and. /// bool3x4 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator & (bool3x4 lhs, bool3x4 rhs) { return new bool3x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); } /// Returns the result of a componentwise bitwise and operation on a bool3x4 matrix and a bool value. /// Left hand side bool3x4 to use to compute componentwise bitwise and. /// Right hand side bool to use to compute componentwise bitwise and. /// bool3x4 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator & (bool3x4 lhs, bool rhs) { return new bool3x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); } /// Returns the result of a componentwise bitwise and operation on a bool value and a bool3x4 matrix. /// Left hand side bool to use to compute componentwise bitwise and. /// Right hand side bool3x4 to use to compute componentwise bitwise and. /// bool3x4 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator & (bool lhs, bool3x4 rhs) { return new bool3x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); } /// Returns the result of a componentwise bitwise or operation on two bool3x4 matrices. /// Left hand side bool3x4 to use to compute componentwise bitwise or. /// Right hand side bool3x4 to use to compute componentwise bitwise or. /// bool3x4 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator | (bool3x4 lhs, bool3x4 rhs) { return new bool3x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); } /// Returns the result of a componentwise bitwise or operation on a bool3x4 matrix and a bool value. /// Left hand side bool3x4 to use to compute componentwise bitwise or. /// Right hand side bool to use to compute componentwise bitwise or. /// bool3x4 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator | (bool3x4 lhs, bool rhs) { return new bool3x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); } /// Returns the result of a componentwise bitwise or operation on a bool value and a bool3x4 matrix. /// Left hand side bool to use to compute componentwise bitwise or. /// Right hand side bool3x4 to use to compute componentwise bitwise or. /// bool3x4 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator | (bool lhs, bool3x4 rhs) { return new bool3x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); } /// Returns the result of a componentwise bitwise exclusive or operation on two bool3x4 matrices. /// Left hand side bool3x4 to use to compute componentwise bitwise exclusive or. /// Right hand side bool3x4 to use to compute componentwise bitwise exclusive or. /// bool3x4 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator ^ (bool3x4 lhs, bool3x4 rhs) { return new bool3x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool3x4 matrix and a bool value. /// Left hand side bool3x4 to use to compute componentwise bitwise exclusive or. /// Right hand side bool to use to compute componentwise bitwise exclusive or. /// bool3x4 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator ^ (bool3x4 lhs, bool rhs) { return new bool3x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3x4 matrix. /// Left hand side bool to use to compute componentwise bitwise exclusive or. /// Right hand side bool3x4 to use to compute componentwise bitwise exclusive or. /// bool3x4 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 operator ^ (bool lhs, bool3x4 rhs) { return new bool3x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); } /// Returns the bool3 element at a specified index. unsafe public ref bool3 this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 4) throw new System.ArgumentException("index must be between[0...3]"); #endif fixed (bool3x4* array = &this) { return ref ((bool3*)array)[index]; } } } /// Returns true if the bool3x4 is equal to a given bool3x4, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(bool3x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); } /// Returns true if the bool3x4 is equal to a given bool3x4, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is bool3x4 converted && Equals(converted); } /// Returns a hash code for the bool3x4. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the bool3x4. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("bool3x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z); } } public static partial class math { /// Returns a bool3x4 matrix constructed from four bool3 vectors. /// The matrix column c0 will be set to this value. /// The matrix column c1 will be set to this value. /// The matrix column c2 will be set to this value. /// The matrix column c3 will be set to this value. /// bool3x4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 bool3x4(bool3 c0, bool3 c1, bool3 c2, bool3 c3) { return new bool3x4(c0, c1, c2, c3); } /// Returns a bool3x4 matrix constructed from from 12 bool values given in row-major order. /// The matrix at row 0, column 0 will be set to this value. /// The matrix at row 0, column 1 will be set to this value. /// The matrix at row 0, column 2 will be set to this value. /// The matrix at row 0, column 3 will be set to this value. /// The matrix at row 1, column 0 will be set to this value. /// The matrix at row 1, column 1 will be set to this value. /// The matrix at row 1, column 2 will be set to this value. /// The matrix at row 1, column 3 will be set to this value. /// The matrix at row 2, column 0 will be set to this value. /// The matrix at row 2, column 1 will be set to this value. /// The matrix at row 2, column 2 will be set to this value. /// The matrix at row 2, column 3 will be set to this value. /// bool3x4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 bool3x4(bool m00, bool m01, bool m02, bool m03, bool m10, bool m11, bool m12, bool m13, bool m20, bool m21, bool m22, bool m23) { return new bool3x4(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23); } /// Returns a bool3x4 matrix constructed from a single bool value by assigning it to every component. /// bool to convert to bool3x4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x4 bool3x4(bool v) { return new bool3x4(v); } /// Return the bool4x3 transpose of a bool3x4 matrix. /// Value to transpose. /// Transposed value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4x3 transpose(bool3x4 v) { return bool4x3( v.c0.x, v.c0.y, v.c0.z, v.c1.x, v.c1.y, v.c1.z, v.c2.x, v.c2.y, v.c2.z, v.c3.x, v.c3.y, v.c3.z); } /// Returns a uint hash code of a bool3x4 matrix. /// Matrix value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(bool3x4 v) { return csum(select(uint3(0x83B58237u, 0x833E3E29u, 0xA9D919BFu), uint3(0xC3EC1D97u, 0xB8B208C7u, 0x5D3ED947u), v.c0) + select(uint3(0x4473BBB1u, 0xCBA11D5Fu, 0x685835CFu), uint3(0xC3D32AE1u, 0xB966942Fu, 0xFE9856B3u), v.c1) + select(uint3(0xFA3A3285u, 0xAD55999Du, 0xDCDD5341u), uint3(0x94DDD769u, 0xA1E92D39u, 0x4583C801u), v.c2) + select(uint3(0x9536A0F5u, 0xAF816615u, 0x9AF8D62Du), uint3(0xE3600729u, 0x5F17300Du, 0x670D6809u), v.c3)); } /// /// Returns a uint3 vector hash code of a bool3x4 matrix. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Matrix value to hash. /// uint3 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 hashwide(bool3x4 v) { return (select(uint3(0x7AF32C49u, 0xAE131389u, 0x5D1B165Bu), uint3(0x87096CD7u, 0x4C7F6DD1u, 0x4822A3E9u), v.c0) + select(uint3(0xAAC3C25Du, 0xD21D0945u, 0x88FCAB2Du), uint3(0x614DA60Du, 0x5BA2C50Bu, 0x8C455ACBu), v.c1) + select(uint3(0xCD266C89u, 0xF1852A33u, 0x77E35E77u), uint3(0x863E3729u, 0xE191B035u, 0x68586FAFu), v.c2) + select(uint3(0xD4DFF6D3u, 0xCB634F4Du, 0x9B13B92Du), uint3(0x4ABF0813u, 0x86068063u, 0xD75513F9u), v.c3)); } } }