using UnityEngine; using System.Collections.Generic; namespace UnityEngine.ProBuilder.Csg { /// /// Represents a polygon face with an arbitrary number of vertices. /// sealed class Polygon { public List vertices; public Plane plane; public Material material; public Polygon(List list, Material mat) { vertices = list; plane = new Plane(list[0].position, list[1].position, list[2].position); material = mat; } public void Flip() { vertices.Reverse(); for (int i = 0; i < vertices.Count; i++) vertices[i].Flip(); plane.Flip(); } public override string ToString() { return $"[{vertices.Count}] {plane.normal}"; } } }