/* Poly2Tri * Copyright (c) 2009-2010, Poly2Tri Contributors * http://code.google.com/p/poly2tri/ * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Poly2Tri nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace UnityEngine.ProBuilder.Poly2Tri { class DTSweepDebugContext : TriangulationDebugContext { /* * Fields used for visual representation of current triangulation */ public DelaunayTriangle PrimaryTriangle { get { return _primaryTriangle ; } set { _primaryTriangle = value; _tcx.Update("set PrimaryTriangle"); } } public DelaunayTriangle SecondaryTriangle { get { return _secondaryTriangle; } set { _secondaryTriangle = value; _tcx.Update("set SecondaryTriangle"); } } public TriangulationPoint ActivePoint { get { return _activePoint ; } set { _activePoint = value; _tcx.Update("set ActivePoint"); } } public AdvancingFrontNode ActiveNode { get { return _activeNode ; } set { _activeNode = value; _tcx.Update("set ActiveNode"); } } public DTSweepConstraint ActiveConstraint { get { return _activeConstraint ; } set { _activeConstraint = value; _tcx.Update("set ActiveConstraint"); } } public DTSweepDebugContext( DTSweepContext tcx ) : base(tcx) { } public bool IsDebugContext { get { return true; } } public override void Clear() { PrimaryTriangle = null; SecondaryTriangle = null; ActivePoint = null; ActiveNode = null; ActiveConstraint = null; } private DelaunayTriangle _primaryTriangle; private DelaunayTriangle _secondaryTriangle; private TriangulationPoint _activePoint; private AdvancingFrontNode _activeNode; private DTSweepConstraint _activeConstraint; } }