namespace UnityEngine.ProBuilder { /// /// Defines how the handle gizmo is oriented with regards to the current element selection. /// /// /// This overrides the Unity Pivot / Global setting when editing vertices, faces, or edges. /// /// Editor only. public enum HandleOrientation { /// /// The gizmo is aligned to identity in world space. /// World = 0, /// /// The gizmo is aligned relative to the active mesh transform. This is also called "coordinate" or "model" space. /// ActiveObject = 1, /// /// The gizmo is aligned relative to the currently selected face. When editing vertices or edges, this falls back to alignment. /// ActiveElement = 2, // /// // /// The transform gizmo is user-set. // /// // Custom = 3 } }