using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Shared")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.RPCore.Runtime")] [assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.Universal.Runtime")] // access to internal ProfileIds