using System; namespace UnityEngine.Rendering { /// /// Debug UI panel /// public interface IDebugDisplaySettingsPanel { /// /// The name used when displaying this panel. /// string PanelName { get; } /// /// Widgets used by this panel. /// DebugUI.Widget[] Widgets { get; } /// /// Flags to be applied to the top-level panel. /// DebugUI.Flags Flags { get; } } /// /// Debug UI panel disposable /// public interface IDebugDisplaySettingsPanelDisposable : IDebugDisplaySettingsPanel, IDisposable { } }