using System;
namespace UnityEngine.Rendering
{
///
/// Debug UI panel
///
public interface IDebugDisplaySettingsPanel
{
///
/// The name used when displaying this panel.
///
string PanelName { get; }
///
/// Widgets used by this panel.
///
DebugUI.Widget[] Widgets { get; }
///
/// Flags to be applied to the top-level panel.
///
DebugUI.Flags Flags { get; }
}
///
/// Debug UI panel disposable
///
public interface IDebugDisplaySettingsPanelDisposable : IDebugDisplaySettingsPanel, IDisposable
{
}
}