// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef OCCLUDERDEPTHPYRAMIDCONSTANTS_CS_HLSL #define OCCLUDERDEPTHPYRAMIDCONSTANTS_CS_HLSL // Generated from UnityEngine.Rendering.OccluderDepthPyramidConstants // PackingRules = Exact CBUFFER_START(OccluderDepthPyramidConstants) float4x4 _InvViewProjMatrix[6]; float4 _SilhouettePlanes[6]; uint4 _SrcOffset[6]; uint4 _MipOffsetAndSize[5]; uint _OccluderMipLayoutSizeX; uint _OccluderMipLayoutSizeY; uint _OccluderDepthPyramidPad0; uint _OccluderDepthPyramidPad1; uint _SrcSliceIndices; uint _DstSubviewIndices; uint _MipCount; uint _SilhouettePlaneCount; CBUFFER_END #endif