namespace UnityEngine.Rendering
{
///
/// Base of resources assets in SRP
///
[Icon("Packages/com.unity.render-pipelines.core/Editor/Icons/Processed/RenderPipelineResources Icon.asset")]
public abstract class RenderPipelineResources : ScriptableObject
{
///
/// Utility to add Reload All button at the end of your asset inspector.
/// It will provide your package path that you misu override in child class.
///
protected virtual string packagePath => null;
internal string packagePath_Internal => packagePath;
}
}