namespace UnityEngine.Rendering { /// /// Base of resources assets in SRP /// [Icon("Packages/com.unity.render-pipelines.core/Editor/Icons/Processed/RenderPipelineResources Icon.asset")] public abstract class RenderPipelineResources : ScriptableObject { /// /// Utility to add Reload All button at the end of your asset inspector. /// It will provide your package path that you misu override in child class. /// protected virtual string packagePath => null; internal string packagePath_Internal => packagePath; } }