// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SHADERCONFIG_CS_HLSL #define SHADERCONFIG_CS_HLSL // // UnityEngine.Rendering.HighDefinition.ShaderOptions: static fields // #define SHADEROPTIONS_COLORED_SHADOW (1) #define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1) #define SHADEROPTIONS_PRE_EXPOSITION (1) #define SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION (1) #define SHADEROPTIONS_XR_MAX_VIEWS (2) #define SHADEROPTIONS_AREA_LIGHTS (1) #define SHADEROPTIONS_BARN_DOOR (0) #define SHADEROPTIONS_GLOBAL_MIP_BIAS (1) #define SHADEROPTIONS_FPTLMAX_LIGHT_COUNT (63) #define SHADEROPTIONS_LIGHT_CLUSTER_MAX_CELL_ELEMENT_COUNT (24) #define SHADEROPTIONS_PATH_TRACING_MAX_LIGHT_COUNT (16) // // UnityEngine.Rendering.HighDefinition.InternalLightCullingDefs: static fields // #define MAX_NR_BIG_TILE_LIGHTS_PLUS_ONE (512) #define LIGHT_LIST_MAX_COARSE_ENTRIES (64) #define LIGHT_CLUSTER_MAX_COARSE_ENTRIES (128) #define LIGHT_DWORD_PER_FPTL_TILE (32) #define LIGHT_CLUSTER_PACKING_COUNT_BITS (6) #define LIGHT_CLUSTER_PACKING_COUNT_MASK (63) #define LIGHT_CLUSTER_PACKING_OFFSET_BITS (26) #define LIGHT_CLUSTER_PACKING_OFFSET_MASK (67108863) #endif