# Create a fabric material ## Create a Cotton/Wool shader material New Materials in HDRP use the [Lit shader](lit-material.md) by default. To create a Cotton/Wool Material from scratch, create a Material and then make it use the Cotton/Wool shader. To do this: 1. In the Unity Editor, navigate to your Project's Asset window. 2. Right-click the Asset Window and select **Create** > **Material**. This adds a new Material to your Unity Project’s Asset folder. 3. Click the **Shader** drop-down at the top of the Material Inspector, and select **HDRP** > **Fabric** > **Cotton/Wool**. Refer to [Cotton/Wool Material Inspector reference](cotton-wool-material-inspector-reference.md) for more information. ### Import the Cotton/Wool Fabric Sample HDRP comes with Cotton/Wool Material samples to further help you get started. To find this Sample: 1. Go to **Windows** > **Package Manager**, and select **High Definition RP** from the package list. 2. In the main window that shows the package's details, find the **Samples** section. 3. To import a Sample into your Project, click the **Import into Project** button. This creates a **Samples** folder in your Project and imports the Sample you selected into it. This is also where Unity imports any future Samples into. 4. In the Asset window, go to **Samples** > **High Definition RP** > **11.0** and open the **Fabric** scene. Here you can see the sample materials set up in-context in the scene, and available for you to use. ## Create a Silk shader material New Materials in HDRP use the [Lit shader](lit-material.md) by default. To create a Silk Material from scratch, create a Material and then make it use the Silk shader. To do this: 1. In the Unity Editor, navigate to your Project's Asset window. 2. Right-click the Asset Window and select **Create > Material**. This adds a new Material to your Unity Project’s Asset folder. 3. Click the **Shader** drop-down at the top of the Material Inspector, and select **HDRP > Fabric > Silk**. Refer to [Silk Material Inspector reference](silk-material-inspector-reference.md) for more information. ### Importing the Silk Fabric Sample The High Definition Render Pipeline (HDRP) also comes with Silk Material samples to further help you get started. To find this Sample: 1. Go to **Windows** > **Package Manager**, and select **High Definition RP** from the package list. 2. In the main window that shows the package's details, find the **Samples** section. 3. To import a Sample into your Project, click the **Import into Project** button. This creates a **Samples** folder in your Project and imports the Sample you selected into it. This is also where Unity imports any future Samples into. 4. In the Asset window, go to **Samples** > **High Definition RP** > **11.0** and open the **Fabric** scene. Here you can see the silk sample material set up in-context in the scene, and available for you to use. ## Creating a Fabric Shader Graph To create a Fabric material in Shader Graph, use one of the following methods: * Modify an existing Shader Graph. 1. Open the Shader Graph in the Shader Editor. 2. In **Graph Settings**, select the **HDRP** Target. If there isn't one, go to **Active Targets,** click the **Plus** button, and select **HDRP**. 3. In the **Material** drop-down, select **Fabric**. * Create a new Shader Graph. Go to **Assets** > **Create** > **Shader Graph** > **HDRP** and click **Fabric Shader Graph**. Refer to [Fabric Master Stack reference](fabric-master-stack-reference.md) for more information.