# Global illumination Global illumination takes indirect light into account when HDRP renders a scene. Use this method to create realistic lighting. | Page| Description | |-|-| |[Use Screen space global illumination (SSGI)](Override-Screen-Space-GI.md)|Set up global illumination in a scene.| |[Control indirect lighting](Override-Indirect-Lighting-Controller.md)|Configure the intensity of baked or precomputed indirect lighting.| ## Additional resources - [Ray-traced global illumination](Ray-Traced-Global-Illumination.md) - [Screen Space Global Illumination (SSGI) reference](reference-screen-space-global-illumination.md). - [Ambient light probe](ambient-light-probe.md) - [Lightmapping](https://docs.unity3d.com/Manual/Lightmapping.html)