Emissive Color |
Specifies the type of UV mapping to uses for the Emission Map. • Unity manages four UV channels for a vertex: UV0, UV1, UV2, and UV3. • Planar: A planar projection from top to bottom. • Triplanar: A planar projection in three directions: • X-axis: Left to right • Y-axis: Top to bottom
• Z-axis: Front to back
Unity blends these three projections together to produce the final result. • Same as Main Layer: Unity uses the option selected for Main Layer > Surface Inputs > Base UV Mapping. |