using System.IO; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using UnityEditor.AssetImporters; namespace UnityEditor.Rendering.HighDefinition { class SketchupMaterialDescriptionPreprocessor : AssetPostprocessor { static readonly uint k_Version = 2; static readonly int k_Order = -980; public override uint GetVersion() { return k_Version; } public override int GetPostprocessOrder() { return k_Order; } public void OnPreprocessMaterialDescription(MaterialDescription description, Material material, AnimationClip[] clips) { if (HDRenderPipeline.currentAsset == null) return; var lowerCasePath = Path.GetExtension(assetPath).ToLower(); if (lowerCasePath != ".skp") return; var shader = Shader.Find("HDRP/Lit"); if (shader == null) return; material.shader = shader; float floatProperty; Vector4 vectorProperty; TexturePropertyDescription textureProperty; material.SetShaderPassEnabled("DistortionVectors", false); material.SetShaderPassEnabled("TransparentDepthPrepass", false); material.SetShaderPassEnabled("TransparentDepthPostpass", false); material.SetShaderPassEnabled("TransparentBackface", false); material.SetShaderPassEnabled("MOTIONVECTORS", false); if (description.TryGetProperty("DiffuseMap", out textureProperty) && textureProperty.texture != null) { SetMaterialTextureProperty("_BaseColorMap", material, textureProperty); SetMaterialTextureProperty("_MainTex", material, textureProperty); var color = new Color(1.0f, 1.0f, 1.0f, 1.0f); material.SetColor("_BaseColor", color); material.SetColor("_Color", color); } else if (description.TryGetProperty("DiffuseColor", out vectorProperty)) { Color diffuseColor = vectorProperty; diffuseColor = PlayerSettings.colorSpace == ColorSpace.Linear ? diffuseColor.gamma : diffuseColor; material.SetColor("_BaseColor", diffuseColor); material.SetColor("_Color", diffuseColor); } if (description.TryGetProperty("IsTransparent", out floatProperty) && floatProperty == 1.0f) { material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); material.SetInt("_ZWrite", 0); material.SetFloat("_BlendMode", (float)BlendingMode.Alpha); material.SetFloat("_EnableBlendModePreserveSpecularLighting", 1.0f); material.EnableKeyword("_ALPHAPREMULTIPLY_ON"); material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT"); material.EnableKeyword("_ENABLE_FOG_ON_TRANSPARENT"); material.EnableKeyword("_ALPHATEST_ON"); material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent; material.SetFloat("_SurfaceType", 1.0f); material.SetFloat("_Cutoff", .0f); material.SetFloat("_AlphaCutoffEnable", 1.0f); material.SetFloat("_AlphaCutoff", .0f); material.SetFloat("_AlphaCutoffShadow", 1.0f); material.SetFloat("_UseShadowThreshold", 1.0f); } else { material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); material.SetInt("_ZWrite", 1); material.renderQueue = -1; } } static void SetMaterialTextureProperty(string propertyName, Material material, TexturePropertyDescription textureProperty) { material.SetTexture(propertyName, textureProperty.texture); material.SetTextureOffset(propertyName, textureProperty.offset); material.SetTextureScale(propertyName, textureProperty.scale); } } }