using UnityEngine; using UnityEditor; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using System; namespace UnityEditor.Rendering.HighDefinition.Compositor { static internal class CompositorStyle { internal static readonly int k_ThumbnailSize = 32; internal static readonly int k_ThumbnailDivider = 5; // the horizontal space in between the thumbnails internal static readonly int k_ThumbnailSpacing = 10; // the horizontal space after the thumbnail internal static readonly int k_IconSpacing = 5; // the horizontal space after an icon internal static readonly int k_CheckboxSpacing = 20; // the horizontal space for a checkbox internal static readonly int k_IconVerticalOffset = 5; // used to center the icons vertically internal static readonly int k_LabelVerticalOffset = 6; // used to center the labels vertically internal static readonly int k_IconSize = 28; internal static readonly int k_HeaderFontSize = 14; internal static readonly int k_ListItemPading = 4; internal static readonly int k_ListItemStackPading = 20; internal static readonly float k_SingleLineHeight = EditorGUIUtility.singleLineHeight; internal static readonly float k_Spacing = k_SingleLineHeight + EditorGUIUtility.standardVerticalSpacing; } }