using UnityEngine.Rendering.HighDefinition; using UnityEngine.UIElements; namespace UnityEditor.Rendering.HighDefinition { [CustomPropertyDrawer(typeof(CustomPostProcessOrdersSettings))] class CustomPostProcessOrdersSettingsPropertyDrawer : RelativePropertiesDrawer { protected override string[] relativePropertiesNames => new[] { "m_BeforeTAACustomPostProcesses", "m_BeforePostProcessCustomPostProcesses", "m_BeforeTransparentCustomPostProcesses", "m_AfterPostProcessBlursCustomPostProcesses", "m_AfterPostProcessCustomPostProcesses" }; } }