using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { [CustomPropertyDrawer(typeof(RenderingPathFrameSettings))] class RenderingPathFrameSettingsPropertyDrawer : RelativePropertiesDrawer { protected override string[] relativePropertiesNames => new[] { "m_Camera", "m_CustomOrBakedReflection", "m_RealtimeReflection" }; } }